concept
In order to put our findings about problem areas into a meaningful context,
we have developed an exhibition concept that assigns a room to each
problem area. In these rooms, pure knowledge is conveyed on an informational
level, and on a meta-level we try to make the respective problems tangible.
the game
Here we try to make the business model tangible. By answering just 15
questions, we are able to generate 98 data points that result in a
detailed data profile of our users.
the website
The information level is introduced with a short explanation and our
intention of the project. The user is then asked to select one of the
"premises" that we had already defined in the concept.
The individual rooms deal with the respective problem of social media.
Statistics, studies, quotes, videos, diagrams, and texts are used here
to be able to convey the respective problem to the user.
In addition, individual content sections are marked with questions,
which gives the entire information level a common thread.
The individual questions build on each other and then end chronologically
in the "fake news arena.